Answer by stringa
I don't know if you can do that....You can create a "base" prefab and append on any extra components needed.Unity is not good at doing things that it wasn't designed to do...
View ArticleAnswer by Marowi
Take a look at: How do I programmatically assign a GameObject to a prefab?There is some code provided there (in C#), so hopefully you can gain an understanding from it.
View ArticleAnswer by DoneDesign
NOTE: THIS IS IN C#You could always create one script called "SaveData" or something similar and have this in itusing UnityEngine; using System; public class SaveData : MonoBehaviour { public void...
View ArticleAnswer by stringa
I don't know if you can do that....You can create a "base" prefab and append on any extra components needed.Unity is not good at doing things that it wasn't designed to do...
View ArticleAnswer by Marowi
Take a look at: How do I programmatically assign a GameObject to a prefab?There is some code provided there (in C#), so hopefully you can gain an understanding from it.
View ArticleAnswer by DoneDesign
NOTE: THIS IS IN C#You could always create one script called "SaveData" or something similar and have this in itusing UnityEngine; using System; public class SaveData : MonoBehaviour { public void...
View Article